/* In order to become independent from the order of global constructors
we fake C++ by using plain old C (which gets initialized by the loader)
*/

struct Point {
	int x, y;
}
gPoint_1= { -1, -1 },
gPoint0= { 0, 0 },
gPoint1= { 1, 1 },
gPoint2= { 2, 2 },
gPoint3= { 3, 3 },
gPoint4= { 4, 4 },
gPoint5= { 5, 5 },
gPoint6= { 6, 6 },
gPoint7= { 7, 7 },
gPoint8= { 8, 8 },
gPoint10= { 10, 10 },
gPoint16= { 16, 16 },
gPoint32= { 32, 32 },
gPoint64= { 64, 64 };

